Indie MMO DevBlog #12

Game Name? For the past 12 Devblogs I’ve called this project “SurvivalMMO”, “Survivalnauts” and “IndieMMO”. I really want to give the game a proper name, or at least something I could refer to the project as. I’ve kicked around “Sandusky” and “Starlight Town”. Nothing official…

MMO Devblog #11

Version: 0.4.8b Goal: A 1.0 Playable Multiplayer ALPHA Version! GameMaker Studio 2 The game was originally made in GMStudio 1.4. I’ve been working this week on converting the Client, Server and Main Server (SNON) over to GMStudio 2. I’m pretty excited about this since GMStudio…

Survival MMO Devblog #10!

Version: 0.4.8 Goal: A 1.0 Playable Multiplayer ALPHA Version! Game Design I’ve been watching and listening too a lot of talks on game design. I’ve probably learned more in the past two months about what makes a game great than in the past 10 years…

Survival MMO Devblog #8

Version: 0.4.6 Goal: A 1.0 Playable Multiplayer ALPHA Version! Combat Overhaul Server Side Combat Up until now, most of the hitting of nodes, other players and walls has been done client side. When you used a weapon or tool, it would create a slash effect,…

Survival MMO Devblog #7

Current Version: 0.4.8 NPCs / Farm Animals! I took the first huge leap towards NPCs and added some non-aggressive farm animals such as chickens, sheep, cows and pigs. This all syncs very smoothy between the server and clients. So far all they do is walk…