Survival MMO Devblog #9

Version: 0.4.7 Goal: A 1.0 Playable Multiplayer ALPHA Version! Crafting! Finally! Another main feature of the game has been added: Crafting. This wasn’t terribly difficult since I’ve already had much of the machanics for crafting already in the game, only used by other things. For instance, the same script that…

Survival MMO Devblog #8

Version: 0.4.6 Goal: A 1.0 Playable Multiplayer ALPHA Version! Combat Overhaul Server Side Combat Up until now, most of the hitting of nodes, other players and walls has been done client side. When you used a weapon or tool, it would create a slash effect, and at a certain frame…

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Survival MMO Devblog #7

Current Version: 0.4.8 NPCs / Farm Animals! I took the first huge leap towards NPCs and added some non-aggressive farm animals such as chickens, sheep, cows and pigs. This all syncs very smoothy between the server and clients. So far all they do is walk around and occasionally stop to…

Survivalnauts Devblog #6

Version: 0.4.5 Goal: A 1.0 Playable Multiplayer ALPHA Version! Let’s make a multiplayer online survival game my brain said. It’ll be FUN it said… Kidding aside, I am enjoying this! And it’s even more enjoyable when people like you are following the project! I can’t wait to finally have a…