So, this is a project I’ve wanted to make for about 4 years. My goal was to finish Splatternauts to brush up on my online networking skills, and then move on to this. I lost interest in Splatternauts, for now, and working on it was no longer fun. I still felt like I needed to finish it before moving on to this project so I didn’t touch GameMaker for nearly a year. What did I learn? Ambition is a great thing, but too much of it can kill your projects and your motivation in the long run.
Needless to say after a very long break, I’m back at it. I’ve begun work on a 2d rogue-like multiplayer survival game.
I’m working on all the basics first, and once it’s good to go I’ll be adding in more complex features.
I’ve purchased an amazing RPG Rogue-Like Graphic Pack that you can check out with that link. And this is what I’ll be using to get started with.
The project name is “Warden Online”, though I’m sure I’ll think of something better. Here’s the description and main features!
Warden Online is a 2d online multiplayer survival game. Featuring rogue-like graphics, the land of Tenorais is a harsh and unforgiving place. You shape your own path in this world. How long will you survive in this land of foreigners and strangers? Who will you trust? Build a base, grow in ability and strength as you progress, learn ancient spells from scrolls you found in runes and craft tools and weapons nessicary for your survival.
– Base Building. Claim land as your own, and build a place to call home and store your treasures.
– Weekly content updates. We have weekly updates and patches that will always keep you coming back for more!
– Magic System. Magic is learnt through finding rare ancient scrolls throughout the game-world. Though rare, Magic is extremely powerful.
– Needs System. Not only does your character need to eat, drink and relieve themselves, they also need social interaction to help skill progression and sleep.
– Crafting. Extensive crafting system! Weapons, Armor, Tools, Magic Runes, Household Items, Traps, Etc…
– Progression. There are many different skills and abilities that will level up over time.
– Dreams. One of your characters needs is sleep. While your character is asleep you will enter into a “dream”, which is a sandbox version of the game to practise base building and combat!
– Depth, in a fun way. There are small details and little featuresaround every corner to make you smile!
Wish me luck!
In 2003 I was hopelessly addicted to a game called Paint Ball 3 EXTREME by indie dev ZoopTEK. This was an online paintball sandbox game with a small niche community. I found the game by simply using Yahoo! and searching “Online Multiplayer Paint Ball Game” and fell in love within 20 minutes of downloading it.
The game featured a pretty great server lobby with a chat room to make friends, Map Making, totally sandboxed gameplay and the ability to make your own custom paintball gun. Being called Paint Ball 3 EXTREME, it lived up to its name. You earned credits by killing players, and used those credits to buy items from the store. These credits and your inventory followed you to whatever server you decided to play on. In the store you’d find different camouflage that was sprited to look like the ground tiles. Different camouflage was useful for different terrain. You would also fun several pre-made guns, military grade flash bangs (it’s EXTREME, remember?), smoke grenades, aesthetics, paint BULLETS :O, body armor medkits and (wait for it)…. A freaking motorcycle that made you the fastest paintballer on the intertubes.
There were several game modes, but most players kept it to deathmatch. What made the online game so special was how much of a sandbox it was. Players could spend a lot of their time at the store modifying their gun or deciding which body armor upgrade to buy next while the game went on and on. Once you finished up, you’d test out your new guns on the other players who were off in their own little world. Players would be found hiding in the grass with camouflage on, or trying to draw smiley faces with a spray can or sometimes standing in a building chatting with eachother.
What’s cooler? The world was pretty destructable as well. Snowblocks could be shoveled away, walls could be knocked down and windows busted out. Sadly the servers were shut down in 2004 as the creator began working on Paint Ball 4, which was never finished. ZoopTEK still has some great titles and you should check them out.
I am attempting to satisfy my nostalgia with another project called Splatternauts. I have made quite a lot of progress so far and will be revealing it through this blog as I hit benchmarks.
So far I’ve finished:
- Server Lobby with Chatroom (SNON)
- Map Maker with ability to share maps through server
- Online Multiplayer (Most of the networking is done)
- Store system, ability to buy new weapons
- 3 Games Modes, CTF, DM and TDM
It still has a ways to go before it’s done, but the project will be a waste of time if it doesn’t have players. So I hope you follow this project and get involved. I will need help with beta testing very soon. I will be posting information on how to join beta in the next post about Splatternauts.
As a show of support, please comment in this blog letting me know what you think and what game makes you most nostalgic? 🙂